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A map editor for Rust
that does not fight you.

Sculpt terrain, place prefabs, wire IO and paint every layer the game reads. The map above is a real one, monuments included: the same heightmap, splat layers and prefab meshes the editor opens.

The tools

Sixteen sculpt tools and eight paint tools, each with its own parameters.

Sculpt

  • Raise and lower
  • Smooth
  • Flatten
  • Erode height
  • Slope flatten
  • Ridge erode
  • Sharpen
  • Terrace
  • Pinch
  • Twist
  • Smudge
  • Clone
  • Stamp
  • Bridge
  • Hydraulic erosion
  • Set height

Paint

  • Paint brush
  • Eraser
  • Blend brush
  • Replace brush
  • Paint clone
  • Conditional paint
  • Multilayer topology
  • Whole-layer operations

Brush library

Loads PNG brush shapes, so an existing set of brushes works unchanged. Non-square images are squared rather than cropped.

Conditional painting

Restrict a stroke by height range, slope range, or by which splat, biome and topology values it is allowed to touch. All conditions apply together.

Hydraulic erosion

Simulates droplets that erode and deposit material, then paints the moved sediment into the splat layer so you can see where it went.

Compatibility

Opens RustEdit maps and writes the same file back.

Every layer survives a load and save byte for byte, checked against real maps on each build. Loot and vending profiles, IO wiring, NPC spawners and paths stay compatible with RustEdit, so the server-side extension reads them unchanged.

Map sizes
1000 to 6000 m
Heightmap
up to 4097
Splat channels
8
Biomes
5
Topology bits
31
Dependencies
none

Build a map.

It runs on Windows without an installer, and you don't need an account to open the editor. It isn't out yet.